I guess some labels stick to people and they're annoying to shake off. No matter how bad, knowing of the future merger, WM wanted me to see MAF differently. Why am I saying the above: I really can't ignore the long history of ripping accusations regarding the person or his site.Which is exactly what 1 has been saying all along: FRF is an easy market for their needs. I've yet to see MAF and WM posting something, and yes, I dare say they will just excuse themselves like everyone else does, that "they have a lot of updates and that keeps them busy", while waiting for public tables with enough options to be nicely "accommodated" in their trainers. As it stands at this hour, fearlessrevolution and perhaps one more other trainer (from those I know) have decent options for this game, based on the google screenshots I've seen.Some bullshit you that won't be useful to you: With that in mind, I doubt you'd still want a Reveal Map option from my side. Those are applied for all units/vehicles under your command. Rate Of Fire (set it to lower values - e.g.: 0.05).Ground Speed (set it higher values - e.g.: 3).added a bunch more stuff in the section (thanks to 523).Superweapon Recharge: will make ready any Superweapon you got ticking - hotkey: Numpad 9 - you have to re-press this hotkey everytime you want it/them ready.Debug Unlock Buildables: will unlock all possible objects you can build for your House you still need the dependencies, so this script won't remove that (e.g.: need Barracks to build Units, etc.) - hotkey: Numpad 8 - like the rest, you're required to re-press this when you move from one mission to another.Infinite Aircraft Ammo: any aircraft-type unit will have its ammo frozen to max on firing.Added Set Ground Speed & Rate Of Fire script it will set your GroundspeedBias to 3.0 and RateOfFireBias to 0.05 if you want to adjust the values, open the script and see rows 9 & 10 same goes for adding other Bias values (like Firepower, Armor, etc.) hotkey: Numpad 7 - like the rest, you're required to re-press this when you move from one mission to anotherĪdded several things more (scripts, addresses):.Revamped the scripts to use House->IsHuman flag, rather than the PlayerPtr (this will make sure the scripts also work in Skirmish mode, not giving the AI any advantage).TiberianDawn.rar TiberianDawn.dll + TiberianDawn.pdb (1.81 MiB) Downloaded 282 times
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